Merrill’s first principles of instruction are five basic concepts that can be found in almost every instructional model, although not always all at once. These principles are listed as:
- “Task-centered approach”
- “Activation principle”
- “Demonstration principle”
- “Application principle”
- “Integration principle”
Merril concludes that each of these principles must be included in instruction in order for learning to be successful. The article goes on to compare these principles to existing frameworks, and also, how they apply to e-learning and media-based instruction.
In essence, these principles are using repetition of a task or concept by aligning the objectives to a pre-assessment, a ‘tell, show, do’ outline, and then helping the learner apply these new skills to a real-world situation. By using this type of repetition in different ways, it cements the objectives and makes them more relevant and memorable to the learner.
If applied successfully, these principles should work in both face-to-face instruction as well as media-based instruction or e-learning. Personally, I feel the biggest difference to keep in mind when designing self-directed e-learning versus face-to-face instruction, is that learners will not have the opportunity to ask questions. The instruction has to be very clear and self-sufficient. The “Principles for Multimedia Learning”, and “Principles of e-Learning” seem to do a good job of using the Merrill’s First Principles” and applying them to the self-learner. However, according to table 14.1, it appears that Clark & Meyer’s e-Learning Principles do not include an “activation” aspect. This is where a pre-assessment would come into play. However, in Table 14.2, Allen’s e-learning principles seem to include all of Merril’s 5 principles.
It must be remembered that no model is perfect in every situation, but Merril’s First Principles seem to serve as a constant of what a model should include.
Kasandra,
ReplyDeleteExcellent summary of the article. Your closing statement - no model is perfect in every situation, but Merrill's First Principles seem to serve as a constant - is an excellent description of the article in a nutshell. You bring up another excellent point that learners do not have the opportunity to ask questions, thereby necessitating very clear instruction. One hopes that the full application of Merrill's principles will provide that clear and self-sufficient learning.
-Sonja
Your post has a focus on the learner, which is good. Three sentences from your post that directly reference the learner are:
ReplyDelete•“By using this type of repetition in different ways, it cements the objectives and makes them more relevant and memorable to the learner.
•“Personally, I feel the biggest difference to keep in mind when designing self-directed e-learning versus face-to-face instruction, is that learners will not have the opportunity to ask questions.
•“The “Principles for Multimedia Learning”, and “Principles of e-Learning” seem to do a good job of using the Merrill’s First Principles” and applying them to the self-learner.
Your post helped me realize that it’s important to consider the learner’s multimedia/e-learning environment and potential issues/problems that are unique to e-learning experiences vs. classroom in-person experiences. Thanks.
Hi Kassie,
ReplyDeleteYou start by saying “Merrill’s first principles of instruction are five basic concepts.” Are they concepts or principles? Or, are they both the same? I ask this because I believe Merrill defines concepts and principles differently in his Component Display Theory (CDT). The CDT defines 4 types of instructional content:
• Concepts - symbols, events, and objects that share characteristics and are identified by the same name. Concepts make up a large portion of language and understanding them is integral to communication.
• Principles – Use either cause-and-effect or relationships. Principles explain or predict why something happens in a particular way.
• Facts - logically associated pieces of information. Some examples are names, dates, and events.
• Procedures - a set of ordered steps, sequenced to solve a problem or accomplish a goal.
(Merrill's Component Display Theory definitions downloaded from http://www.nwlink.com/~donclark/hrd/learning/id/component_display.html)
I have always easily understood and been able to classify facts and procedures, but struggled with the difference between a concept and a principle.
Kevin Kennedy